Why have mascot wars when you can have flirt wars
Why have Flirt Wars when you can have Star Wars
Why have Star wars when you can EXPAND THE LAND.
Why expand the land WHEN YOU CAN EXPAND THE SEAWhy have wars when you can just KILL EVERYONE (I cant insert lysandre on this dumb computer help me-
Why kill everyone when you can steal their pokemon and make shit tons of money?
Ah geeze, my page layouts are all pretty standard, actually. Most of what I know I picked up from comics I’ve read, and advice from friends.
I like to follow the KISS rule: Keep It Simple, Stupid. 95% of my Fritz pages look like this:
Things I think are important:
- Big panels feel like they have more time passing in them, while smaller panels feel very quick. Open panels can create a great scene of lingering or slowed time (don’t put them too close together, it can get confusing when they’re touching.)
- Establishing shots to open new scenes, so the reader knows where the fuck we are and what characters are there. If you’re going back to an already established location, you can fudge it and rely on ‘land marks’ of the location.
- Gutters, they separate your panels and give them room to breath, and clarity. I like to avoid black gutters for this reason.
- Breaking the panel should be used sparingly, but is a great way to make the action really ‘pop’.
- Every page should have at least one background, to ground the characters and setting.
- Word bubbles from different panels shouldn’t be too close or touching. Most people read the words on a page first, and this can mess up you panel order by leading their eye wrong.
- Keep dialog short and sweet, don’t cover your characters in words. Save large amounts of text for large panels.
- Show don’t tell. Comics are a visual medium, have fun with your art.
Now, all rules can be broken. I wing pages a lot, and go with my gut when it comes to a lot of my decisions in layout. Comics are visual art first, so if something doesn’t follow the ‘rules’ but feels right/looks good, I’d say go for it. Experiment and have fun! The more comics you draw, the better they get.
Read lots of comic, from different artists, and think about what you like about their work. Movies are great, too, for figuring out tricks for visual transitions and scene layouts. I have a habit of imagining how I would draw some transitions/scenes to get the same feeling in still, black and white pictures.
I hope this helps!
If you are afraid to talk to me because you are under the impression I’m too cool for you, please don’t be.
Not only are preventing yourself from talking to someone who you think is cool you are prevnting me from talking to a cool person and making friends and I like friends.
If you are reading this, this is a personal invitation to talk to me. You don’t have to be witty or clever. Just say Hi. literally that’s all you have to say.
DMMD routes, in their essence:
Noiz’s Route: free yourself; you are your own cage
Koujaku’s Route: forgive yourself; you are your own monster
Mink’s Route: be strong for yourself; endure before all things
Clear’s Route: choose for yourself, or others will choose for you
Ren’s Route: love yourself; accept the parts you fear
Mizuki’s Route: fix yourself; no one can do it for you
Virus’ and Trip’s Route: don’t fuck up or someone will put a snake in your butt
These are the kinds of kids that are going to change the world.
which fucking fedora wearing friendzoned nerd made this thing
yeah but notice that the seal’s intent is to eat those fish and the shark offers a mutually beneficial relationship for them
in which a dudebro unintentionally makes a really accurate analogy for the reason that they’re single forever
That’s a whale shark. They’re docile and in no way threatening to people or those fish depicted. Seals, by contrast, will attack people, possibly out of a frustrated sense of entitlement combined with poor socialization skills.
When analogies fail but then actually are super truthful.
I think someone needs to put a fedora on the seal